Fishing, Town Tiers, and Excavations

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Over the past month I have been able to make a decent amount of progress. I had almost three weeks between spring semester and the start of the summer semester so I had more free time than I usually have. I have primarily been focusing on getting the basics of each system that will be in the finished game.

(Ignore the quest log that can be seen!) The first system I worked on was the mining system, completely redoing it. I did not want to include a mine because I have always disliked mines in games. After a lot of thought and some trial and error I came up with a simple excavation system. Using a survey tool the player can roam around the town looking for mining nodes. Once a mining node is found the player can excavate it using their shovel to uncover ores, gems, and minerals.

The second system I worked on was a simple town tiers system where certain actions will help the town attain a new tier while other actions can reduce the tier. Currently, these tiers do not impact anything but I will continue to build on it in the future so that the player has a reason to attain a high tier rating. Each night a progress bar will appear showing changes, either positive or negative, towards the next tier. Some actions earn points while others deduct them from this bar.

Finally, the last system that I got working is fishing. Animations are veeeeerrrrrry rough/basically not existing but I got the actual system working as intended. The player can fish at any body of water. Having the proper bait will increase the chance of fish biting and having a better fishing rod will reduce the chance of your fishing line breaking when bringing in a fish. Different types of water will have different fish that the player can catch. I am debating on including seasons changing what you can catch as well but I will play with it and see how it feels. I still need to balance some things as well but it technically works.

I also polished some previously made things and I smushed some bugs. In particular, I spent a lot of time refining and bug fixing my crafting system. I want to polish it more before adding different types of crafting. Eventually I would like to have woodworking, metalworking, wildcraft, and textile crafting. Currently, I only have cooking. I don’t want to get too committed until I am completely happy with what I already have though. I also added some HUDs for certain tools. The surveyor has a battery level indicator, the watering can has a water level indicator, and the fishing pole displays the currently equipped bait. The last thing that I have been doing is experimenting with a few different quest plugins. I am not entirely happy with any of them but I would rather not make my own from scratch because the amount of time required would be fairly extensive, at least for me. I am unsure what I will go with but I am really hoping I can find something pre-made.

Have a wonderful evening/morning/afternoon my peeps!

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Hello Peeps!

I am the Meandering Dev, an almost full-time college student and part-time adult. I am developing a cozy game in the little spare time that I have. While this is a hobby my goal is to create a game that can stand alongside commercial projects.